1,787 research outputs found

    V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map

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    Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly non-linear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.Comment: HANDS 2017 Challenge Frame-based 3D Hand Pose Estimation Winner (ICCV 2017), Published at CVPR 201

    Representation learning of vertex heatmaps for 3D human mesh reconstruction from multi-view images

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    This study addresses the problem of 3D human mesh reconstruction from multi-view images. Recently, approaches that directly estimate the skinned multi-person linear model (SMPL)-based human mesh vertices based on volumetric heatmap representation from input images have shown good performance. We show that representation learning of vertex heatmaps using an autoencoder helps improve the performance of such approaches. Vertex heatmap autoencoder (VHA) learns the manifold of plausible human meshes in the form of latent codes using AMASS, which is a large-scale motion capture dataset. Body code predictor (BCP) utilizes the learned body prior from VHA for human mesh reconstruction from multi-view images through latent code-based supervision and transfer of pretrained weights. According to experiments on Human3.6M and LightStage datasets, the proposed method outperforms previous methods and achieves state-of-the-art human mesh reconstruction performance.Comment: ICIP 202

    Reinventing the Government to Nourish Innovation Ecosystem

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    Since the late 1990s, instead of encouraging first-movers to challenge and take risks, innovation related policies of Korean government, such as science and technology policies, industrial policies, and university policies, induced the first-movers to avoid risks. Likewise, these same policies also blocked out active interactions between each level of technology. For these reasons, we criticize here that the Korean government has failed to nourish first-mover innovation ecosystem despite the enormous expansion in the government budget for innovation. Based on such critical assessments, this research suggests that Korean government should focus on reducing its bureaucratic control, which revolves around regulations and interferences, and also on establishing the innovation ecosystem. To these ends, we suggest a government reform transforming Korean government into cooperative government, strategic government, and innovative government
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